180When you use your basic attack, turn around and use it again.180+When you use your basic attack, turn around and use it again. Your basic attack inflicts Confusion 1.
AmpedGain +1 at the end of your turn.Amped+Gain +1 at the end of your turn. You can move an extra time each turn.
Animal HandlerYou start each battle with a random vermin familiar with boosted damage and health.Animal Handler+You start each battle with 3 random vermin familiars with boosted damage and health.
Butcher's Soul+2+3-2Butcher abilities are offered when you level up.Butcher's Soul++4+6-4Butcher abilities are offered when you level up.
CarefulDamage you deal to other allies is reduced to 0.Careful+Damage you deal to other allies is reduced to 0. You cannot inflict debuffs on other allies. You are careful in many other ways too.
CharmingYou have a 25% chance to inflict Charm on units that damage you. +1 Charming+You have a 40% chance to inflict Charm on units that damage you. +2
Cleric's Soul-1+2+2-1Cleric abilities are offered when you level up.Cleric's Soul+-2+4+4-2Cleric abilities are offered when you level up.
DauntSmall enemies won't attack you.Daunt+Small enemies won't attack you. Inflict Fear 1 on units that contact or attack you.
DealerYou can use consumables on other units.Dealer+You can use consumables on other units. Consumables you use have double the effect.
Death BoonWhen you're downed, all allies gain All Stats Up.Death Boon+When you're downed, all allies gain All Stats Up 2.
DeathproofWhile downed, you have a 25% chance to revive with 1 HP at the end of each round.Deathproof+While downed, you have a 33% chance to revive with 10 HP and All Stats Up at the end of each round.
Death's DoorWhile you're at 1 HP, your spells cost 1 mana, but can only be cast once per turn.Death's Door+While you're at 5 or fewer HP, your spells cost 1 mana, but can only be cast once per turn.
Dirty ClawsYour physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed.Dirty Claws+Your basic attack inflicts Poison 1 and Bleed 1. Your physical attacks on Poisoned or Bleeding enemies inflict +1 Poison and/or Bleed.
Druid's Soul-2+3+1Druid abilities are offered when you level up.Druid's Soul+-4+6+2Druid abilities are offered when you level up.
E-TankStart each battle with +20 unfilled max health.E-Tank+Start each battle with +50 unfilled max health.
Fast FootsiesYou are immune to negative tile effects. +1 Fast Footsies+You are immune to negative tile effects. You can move through units and objects. +3
Fighter's Soul+2-1+1Fighter abilities are offered when you level up.Fighter's Soul++4-2+2Fighter abilities are offered when you level up.
First ImpressionStart each battle with +1 Bonus Attack.First Impression+Start each battle with +2 Bonus Attacks and +2 Bonus Moves.
FuriousGain +1 Damage each time you land a critical hit. +5% critical hit chance.Furious+Gain +1 Damage and +5% critical hit chance each time you land a critical hit. +5% critical hit chance.
GassyWhenever you take damage, knock back all adjacent units.Gassy+Whenever you take damage, poison all adjacent units and knock them back 10 tiles.
Hunter's Soul+3-1-2+2Hunter abilities are offered when you level up.Hunter's Soul++6-2-4+4Hunter abilities are offered when you level up.
Infested50% chance to spawn a flea familiar when you end your turn.Infested+Spawn 2-3 fleas at the start of each battle. 50% chance to spawn a flea familiar when you end your turn.
Jester's SoulAbilities from any class are offered when you level up. You can reroll your level up options twice.Jester's Soul++2+2+2+2+2+2+2Abilities from any class are offered when you level up. You can reroll your level up options twice.
Late BloomerOn your 5th turn, you gain All Stats Up 3.Late Bloomer+On your 3rd turn, you gain All Stats Up 3.
Luck DrainGain +1 whenever a unit is downed.Luck Drain+Gain +1 whenever a unit is downed. Gain an extra +2 whenever YOU down a unit.
Mage's Soul-1-1+2+2Mage abilities are offered when you level up.Mage's Soul+-2-2+4+4Mage abilities are offered when you level up.
MangeInflict Poison 1 on units that contact you.Mange+Inflict 1 Poison, Bleed, Bruise, Weakness, and Leech on units that contact you.
Mania10% chance to restore all your mana at the start of your turn.Mania+25% chance to restore all your mana at the start of your turn.
Metal Detector5% chance to spawn a coin when you move over a tile.Metal Detector+10% chance to spawn a coin when you move over a tile.
Might of the MeekDamage you deal that's 2 or less is always critical.Might of the Meek+Damage you deal that's 3 or less is always critical. +50% Crit Damage.
Mini-MeGain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled.Mini-Me+Gain a half-sized copy of yourself that has 50% of your stats and quarter-sized copy that has 25% of your stats. The copies are AI controlled.
Monk's Soul-1-1+2+2Monk abilities are offered when you level up.Monk's Soul+-2-2+4+4Monk abilities are offered when you level up.
Natural HealingYou have +1 Health RegenerationNatural Healing+You have +2 Health Regeneration Adjacent allies gain +1 Health Regeneration
Necromancer's Soul-2+2+1Necromancer abilities are offered when you level up.Necromancer's Soul+-4+4+2Necromancer abilities are offered when you level up.
OverconfidentWhile at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1.Overconfident+While at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1. When you cast a spell, heal 1 HP.
PatienceIf you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it.Patience+If you end your turn without taking any actions, gain an extra turn at the end of the round.
Psychic's Soul-1+1+1+1Psychic abilities are offered when you level up.Psychic's Soul+-2+2+2+2Psychic abilities are offered when you level up.
PulpWhen you kill a unit or destroy a corpse, it becomes meat.Pulp++4 Damage. When you kill a unit or destroy a corpse, it becomes meat.
Rockin'Spawn 4 small rocks at the start of each battle.Rockin'+Spawn 4 small rocks and 4 boulders at the start of each battle.
Santa SangreWhen you're downed, allies heal 12 HP. Excess healing is converted to Shield.Santa Sangre+When you're downed, allies heal 20 HP. Excess healing is converted to Shield.
ScavengerIf your trinket slot is empty, equip a small consumable food item at the start of each battle.Scavenger+If your trinket slot is empty, equip a big consumable food item at the start of each battle.
Self-AssuredGain a random stat up whenever you down a unit.Self-Assured+Gain All Stats Up whenever you down a unit.
Serial KillerAfter you kill 3 units, gain +6 and backstabs have 100% crit chance.Serial Killer+After you kill 3 units, gain +6 , backstabs have 100% crit chance, and gain an extra basic attack each turn.
Skill ShareYour other passive ability is shared with the other cats in your party at the start of each battle.Skill Share+Your other passive ability is shared with the other cats in your party at the start of each battle. When breeding, your children will always inherit your other passive.
Strength in NumbersYour familiars have +1 Damage for each other familiar you have.Strength in Numbers+You and your familiars have +1 Damage for each other familiar you have.
StudyGain +1 whenever you hit a new type of unit with an attack or ability.Study+Gain +1 whenever you hit a new type of unit with an attack or ability. All enemies of that type become Marked.
Tank's Soul-1+4-1Tank abilities are offered when you level up.Tank's Soul+-2+8-2Tank abilities are offered when you level up.
Thief's Soul-1-1+4+1Thief abilities are offered when you level up.Thief's Soul+-2-2+8+2Thief abilities are offered when you level up.
Tinkerer's Soul+4-1-1Tinkerer abilities are offered when you level up.Tinkerer's Soul++8-2-2Tinkerer abilities are offered when you level up.
Toxic-BloodedPoison you inflict is increased by 1.Toxic-Blooded+Poison you inflict is increased by 2.
UnrestrictedActions with a once per battle restriction can be cast once per turn instead.Unrestricted+Actions with a once per battle restriction can be cast once per turn instead. Actions with a once per turn restriction have a 50% chance to be castable again.
UnscarredWhile at full hp you have 100% critical hit chance.Unscarred+While at full hp you have 100% critical hit chance, +5 Mana Regeneration and +1 All Stats Up.
Void SoulOnly upgraded Collarless abilities are offered when you level upVoid Soul+Only upgraded Collarless abilities are offered when you level up. Collarless spells cost 1 less mana.
WhipcrackerWhen you damage an ally they gain +1 Damage.Whipcracker+When you damage an ally they gain +1 Damage and +1 .
Worms50% chance to spawn a maggot familiar when you end your turn.Worms+50% chance to spawn a mutated maggot familiar when you end your turn.
Zenkai BoostIf you end battle with 1 HP, gain +1 to a random stat permanently and start the next battle at full HP with All Stats Up 3.Zenkai Boost+If you end battle with 1 HP, gain +1 to 3 random stats permanently and start the next battle at full HP with All Stats Up 3.