Barf BallA ranged attack that deals damage equal to half your , rounded up.Barf Ball+A ranged attack that deals damage equal to half your , rounded up. (This spell costs less.)
Blow KissHeal another unit by 1 HP at infinite range.Blow Kiss+Heal another unit by 2 HP at infinite range.
BoostGain +1 Magic Damage until end of turn.Boost+Gain +1 Magic Damage until end of turn. (This spell costs less.)
Borrow ManaSteal up to 5 mana from an ally. (Castable once per turn.)Borrow Mana+Steal all of an ally's mana. (Castable once per turn.)
BraceGain +1 temporary Brace until your next turn.Brace+Gain +1 temporary Brace and +1 temporary Thorns until your next turn.
BrainstormReduce the costs of your other spells by 1 mana.Brainstorm+Reduce the cost of ALL of your spells by 1 mana.
Burgeoning BarrierGain {v0} . Increase this spell's by 2 at the end of each turn. (Castable once per battle.)Burgeoning Barrier+Gain {v0} . Increase this spell's by 3 at the end of each turn. (Castable once per battle.)
Burgeoning BatteryGain {v0} mana. Increase this spell's mana gain by 2 at the end of each turn. (Castable once per battle.)Burgeoning Battery+Gain {v0} mana. Increase this spell's mana gain by 3 at the end of each turn. (Castable once per battle.)
Burgeoning BlastA spell that deals {v0} damage. Increase this spell's damage by 2 at the end of each turn. (Castable once per battle.)Burgeoning Blast+A spell that deals {v0} damage. Increase this spell's damage by 3 at the end of each turn. (Castable once per battle.)
BurstFire a magical blast. (Castable once per battle.)Burst+Fire a magical blast. (This spell costs 0 mana. Castable once per battle.)
Butt ScootMove 1 tile, leaving a maggot familiar behind you.Butt Scoot+Move up to 3 tiles, leaving a maggot familiar behind you.
Buy CatnipSpend 5 coins, gain 10 mana. (Castable once per turn.)Buy Catnip+Spend 5 coins, gain 15 mana. (Castable once per turn.)
Cat NapRemove all of your debuffs, then fall asleep.Cat Nap+Remove all of your debuffs, gain All Stats Up, then fall asleep.
Cold ShoulderDeal 1 ice damage and inflict Slow 1 at infinite range.Cold Shoulder+Deal 1 ice damage and inflict Slow 1 at infinite range. (This spell costs less.)
CopycatThis spell is a copy of the most recent spell an allied cat cast.Copycat+This spell is an upgraded copy of the most recent spell an allied cat cast.
DartThrow a nail that ignores shield.Dart+Throw a stronger nail that ignores shield. (This spell costs less.)
Dexterous HitA melee attack that deals damage equal to half your , rounded up.Dexterous Hit+A melee attack that deals damage equal to half your , rounded up. (This spell costs less.)
Doll UpGain +1 .Doll Up+Gain +1 . Bonus Passive: You have a chance to inflict Charm on units that contact or attack you. This chance increases with your .
DumpSpawn a poop on an adjacent tile.Dump+Spawn a poop on an adjacent tile. Inflict Poison 3 and a 15% chance to Stun if you poop on a unit.
Eject!Launch yourself out of the mech. Deal damage to units you land on and yourself.Eject!+Launch yourself out of the mech. Deal damage to units you land on and yourself.
FlexGain +1 temporary Brace until your next turn and deal 1 knockback to each adjacent unit.Flex+Gain +1 temporary Brace until your next turn and deal 3 knockback to each adjacent unit. (This spell costs less.)
Forbidden FartDamage, Inflict Poison 4 and Knock Up nearby units. There will be permanent consequences for casting this spell… (Castable once per turn.)Forbidden Fart+Damage, Inflict Poison 6 and Knock Up nearby units in a larger area. There will be permanent consequences for casting this spell… (Castable once per turn.)
GambleGain +2% critical hit chance. If your next attack is critical, deal +100% more damage and spawn coins.Gamble+Gain +2% critical hit chance. If your next attack is critical, deal +200% more damage and spawn more coins.
GroomRemove all of the debuffs on yourself or an adjacent unit.Groom+Remove all of the debuffs and heal a little HP to yourself or an adjacent unit.
Gym MembershipSpend 5 coins, gain All Stats Up. (Castable once per turn.)Gym Membership+Spend 5 coins, gain All Stats Up and refresh your basic attack and movement actions. (Castable once per turn.)
Healing BoltA lightning bolt that heals and has a chance to Stun.Healing Bolt+A lightning bolt that heals allies and has a chance to Stun enemies.
Hire HitmanSpend 7 coins, summon a bounty hunter. (Castable once per turn.)Hire Hitman+Spend 7 coins, summon a bounty hunter with All Stats Up 2. (Castable once per turn.)
HissAdjacent units move away from you. You have a 25% chance to inflict Fear on them.Hiss+Adjacent units move away from you. Inflict fear on them.
Hose OffSpray a unit with water, cleansing its debuffs and making a puddle. (Castable once per battle.)Hose Off+Spray a unit with water, cleansing its debuffs and making a puddle. (This spell costs 0 mana. Castable once per battle.)
HuntA ranged attack that turns anything it kills into meat.Hunt+A stronger ranged attack that turns anything it kills into meat.
InterchangeExchange your movement action for an additional basic attack, and vice versa.Interchange+Exchange your movement action for an additional basic attack, and vice versa. (This spell costs 0 mana the first time you cast it each turn.)
InvertSwap your highest and lowest stats. (Ties are chosen at random)Invert+Swap a unit's highest and lowest stats. (Ties are chosen at random)
ItchDeal 1 damage to yourself. 50% chance to spawn a friendly flea.Itch+Deal 1 damage to yourself. Spawn a friendly flea.
KneadKnead another unit. Allies gain +1 Damage, enemies gain Weakness 1.Knead+Knead another unit. Allies gain +2 Damage, enemies gain Weakness 2.
LandscapeTurn an adjacent tile into a small grass tile.Landscape+Turn any tile into a small grass tile.
LickHeal an adjacent unit by 2 HP.Lick+Heal an adjacent unit by 2 HP. Healed enemies gain Confusion 3.
Look at me!Each unit turns to face you.Look at me!+Each unit turns to face you. 20% chance to Confuse enemies.
MagnetPull a pickup one tile toward you. (Castable once per turn.)Magnet+Pull a pickup all the way toward you. (Castable once per turn)
Make a WishSpend a coin to spawn a random pickup on a random tile. (Castable once per turn.)Make a Wish+Spend a coin to spawn a random pickup on an empty tile of your choice. (Castable once per turn.)
MinihookPull a unit towards you.Minihook+Pull a unit towards you. Deal 1 damage and inflict 1 Bleed on them.
Number OneSpawn "water" tiles in an area around yourself.Number One+Spawn "water" tiles in a larger area around yourself.
Over There!Adjacent units turn away from you.Over There!+Units within three tiles of you turn away from you.
Path of the ButcherCollect an adjacent food pickup, then this spell becomes a random Butcher spell permanently.Path of the Butcher+Transform this spell into a random upgraded Butcher spell permanently.
Path of the ClericGive an enemy All Stats Up and fully heal it, then this spell becomes a random Cleric spell permanently.Path of the Cleric+Transform this spell into a random upgraded Cleric spell permanently.
Path of the DruidPlant flowers on the tile you're standing on, then this spell becomes a random Druid spell permanently. Castable only if you're standing on a grass tile.Path of the Druid+Transform this spell into a random upgraded Druid spell permanently.
Path of the FighterYour becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently.Path of the Fighter+Transform this spell into a random upgraded Fighter spell permanently.
Path of the HunterA lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random Hunter spell permanently.Path of the Hunter+Transform this spell into a random upgraded Hunter spell permanently.
Path of the JesterGain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently.Path of the Jester+Gain 10 random stat ups, then transform this spell into a random upgraded class spell permanently.
Path of the MageTransform this spell into a random Mage spell permanently.Path of the Mage+Transform this spell into a random upgraded Mage spell permanently.
Path of the MonkGain All Stats Down, then this spell becomes a random Monk spell permanently.Path of the Monk+This spell becomes a random upgraded Monk spell permanently.
Path of the NecromancerDestroy a corpse, then this spell becomes a random Necromancer spell permanently.Path of the Necromancer+Transform this spell into a random Necromancer spell permanently.
Path of the PsychicThis spell becomes a random Psychic spell permanently. Castable only if you have full mana.Path of the Psychic+Transform this spell into a random upgraded Psychic spell permanently.
Path of the TankTransform this spell into a random Tank spell permanently. Castable only if you have 5 or less health.Path of the Tank+Transform this spell into a random upgraded Tank spell permanently.
Path of the ThiefA straight shot attack that deals 1 damage. If this makes a critical hit, this spell becomes a random Thief spell permanently.Path of the Thief+Transform this spell into a random upgraded Thief spell permanently.
Path of the TinkererDestroy your weapon, then this spell becomes a random Tinkerer spell permanently.Path of the Tinkerer+Transform this spell into a random upgraded Tinkerer spell permanently.
Path Of The VoidConjure a random Collarless spell into your bonus spell slot.Path Of The Void+Conjure a random upgraded Collarless spell into your bonus spell slot.
Play DeadDown yourself. You don't get injured.Play Dead+Down yourself. You don't get injured. Revive at the end of the next round at full HP.
ProliferateDouble a unit's Poison, Bleed, and Burn. (Castable once per battle.)Proliferate+Double a unit's Poison, Bleed, and Burn. (This spell costs 0 mana. Castable once per battle.)
PurrRemove 1 stack of a random debuff from yourself and all adjacent units.Purr+Remove 1 stack of a random debuff from and heal 1 HP to yourself and all adjacent units.
Rat RouletteDeal 1 damage to a random unit. If you kill that unit, take an extra turn.Rat Roulette+Deal 2 damage to a random unit. If you kill that unit, take an extra turn. (This spell costs less.)
ReduceGain +20% dodge chance, +4 , and -2 Damage. (Castable once per battle.)Reduce+Gain +20% dodge chance, +4 , and -2 Damage. (This spell costs 0 mana. Castable once per battle.)
ReflectReflect the next projectile that hits you back at the attacker.Reflect+You or another unit reflects the next projectile that hits them back at the attacker.
RouseGive an adjacent unit +2 Charge. (Castable once per turn.)Rouse+Give any unit +2 Charge. (Castable once per turn.)
Russian Shorthair RouletteThere is a 1 in 6 chance this will kill you. If it doesn't, gain +1 to a random stat and 1-2 coins.Russian Shorthair Roulette+There is a 1 in 6 chance this will kill you. If it doesn't, gain +2 to a random stat and 2-4 coins.
Second WindRefresh your basic attack, movement, weapon, and trinket action. (Castable once per battle.)Second Wind+Refresh your basic attack, movement, weapon, and trinket action. (This spell costs 0 mana. Castable once per battle.)
ShiftSwap positions with an adjacent unit. (Castable once per turn.)Shift+Swap positions with any unit. (Castable once per turn.)
Shrug It OffHeal yourself HP equal to half your , rounded up.Shrug It Off+Heal yourself HP equal to half your , rounded up. (This spell costs less.)
Slip ThroughRoll up to two tiles in a diagonal line.Slip Through+Roll any number of tiles in a diagonal line.
SnacksHeal yourself or another unit within four tiles 1 HP.Snacks+Heal yourself or another unit 1 HP. 50% chance to also give +1 .
Soul ReapDeal 1 damage to a unit within five tiles. If this kills it, gain 5 mana.Soul Reap+Deal 1 damage to any unit. If this kills it, gain 5 mana.
SpitSpit attack with infinite range that deals 1 damage.Spit+Spit attack with infinite range that deals 2 damage in an area.
SpookDeal damage to any unit. This has a 25% chance to inflict Fear. Castable while downed.Spook+Deal damage to any unit. This has a 25% chance to inflict Fear. Castable while downed.
StunChuck a rock at a unit, inflicting Stun on that unit. (Castable once per battle.)Stun+Chuck a rock at a unit, inflicting Stun on that unit. (This spell costs 0 mana. Castable once per battle.)
Subway RideSpend 5 coins, teleport to any tile. (Castable once per turn.)Subway Ride+Spend 2 coins, teleport to any tile. (Castable once per turn.)
Sudden AfflictionTrigger the Poison, Bleed, and Burn effects on a unit.Sudden Affliction+Trigger the Poison, Bleed, and Burn effects on a unit. If that unit isn't Poisoned, Bleeding, or Burning, they gain 1 of each.
SunburnInflicts Burn 1 and Blind 1 at infinite range.Sunburn+Inflict Burn 1 and Blind 1 in an area at infinite range.
Throw WeaponThrow your weapon at a unit. The weapon breaks. (Castable once per turn.)Throw Weapon+Throw your weapon at a unit. The weapon breaks. (Castable once per turn.)
TripImmobilize an adjacent unit. This only has a 25% chance to work on boss units and large enemies.Trip+Immobilize a unit in range 4. This only has a 25% chance to work on boss units and large enemies.
TunnelDig to any open tile. (Castable once per battle.)Tunnel+Dig to any open tile. (Castable once per battle. This spell costs 0 mana.)
Vet VisitSpend 5 coins, heal 10 HP. (Castable once per turn.)Vet Visit+Spend 5 coins, heal 15 HP. (Castable once per turn.)
Wet HairballShoot a wet hairball that deals damage in an area.Wet Hairball+Shoot a wet hairball that deals more damage in an area.
ZapDeal 1 electric damage at infinite range.Zap+Deal 1 electric damage with a 25% chance to Stun at infinite range.