Armor SpecialistYour equipment passive effects are doubled.Armor Specialist+Your equipment passive and active effects are doubled.
Armored PlatingRobots you spawn gain the stats and of your equipped armor.Armored Plating+Robots you spawn gain the stats, and passive effects of your equipped armor.
BlacksmithIf you have a weapon, your basic attack becomes Hone.Blacksmith+If you have a weapon, your basic attack becomes Hone+.
Booby TrapWhen an item you have equipped breaks, it explodes!Booby Trap+When an item you have equipped breaks, it explodes with bonus damage!
ConductorElectric damage you deal is increased by 2 for each piece of metal armor you have equipped.Conductor+Electric damage you deal is increased by 2 for each piece of metal armor you have equipped. You have +2 Mana Regeneration for each piece of metal armor.
Demo ManAlways craft a bomb at Tech 1 or less.Demo Man+Always craft a bomb at Tech 1 or less. You can use your basic action an additional time on each of your turns.
Duct TapeItems you craft stay with you between battles, but become cursed.Duct Tape+Items you craft stay with you between battles.
EMPYour explosions are Electric element and deal +1 damage. Instead of knockback, explosions have a chance to inflict Stun.EMP+Your explosions are Electric element and deal +1 damage. Instead of knockback, explosions have a chance to inflict Stun. Your explosions don't affect allies.
EnergizerWhen you cast a spell, your weapon gets +1 Damage.Energizer+When you cast a spell, your weapon gets +1 Damage. Every third spell you cast, repair 1 use to your weapon.
Escape SequenceWhen you take damage, explode and get launched to a random tile. This explosion doesn't damage you.Escape Sequence+When you take damage, explode with a large blast radious and get launched to a random tile. This explosion doesn't damage you.
Fuzzy FeetWhen you end your movement, deal 1 Electric Damage to all adjacent units for each tile you moved.Fuzzy Feet+When you end your movement, deal 1 Electric Damage to all adjacent units for each tile you moved. This damage has a chance to inflict Stun.
IngenuityPickups give you +1 Tech in addition to their other effects.Ingenuity+Pickups give you +1 Tech in addition to their other effects. 10 extra pickups spawn at the start of each battle.
Item ProxyYou need one fewer piece of equipment to get set bonuses.Item Proxy+You need two fewer pieces of equipment to get set bonuses.
IT'S ALIVE!Hitting a body with electric damage revives it with 1 HP. The revived corpse is charmed and takes an extra turn, then dies.IT'S ALIVE!+Hitting a body with electric damage revives it with 1 HP, +8 , and +2 Damage. The revived corpse is charmed and takes an extra turn, then dies.
Lightning RodYou have Electric immunity. Electric damage you deal is increased by 1. Gain 1 charge when you are hit with electric damage.Lightning Rod+You have Electric immunity. Electric damage you deal is increased by 2. Gain 1 charge for each damage prevented when you are hit with electric damage.
Living BatteryWhen an adjacent ally spends mana, gain that much mana.Living Battery+When an adjacent ally spends mana, gain that much mana. You have no mana cap.
Mr. MegaYour explosions are larger and deal +1 damage.Mr. Mega+Your explosions are larger and deal +2 damage. You have explosion immunity.
NanobotsGain +2 Diminishing Health Regeneration every time you take damage from an attack or spell.Nanobots+Gain +2 Diminishing Health Regeneration every time you take damage from an attack or spell and +1 Diminishing Health Regeneration each time you take damage from any other source.
NapalmYour explosions inflict Burn 1 and light tiles on fire.Napalm+Your explosions inflict Burn 3 and light tiles on fire.
Reactive ArmorWhen you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot.Reactive Armor+When you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot and gain +1 .
Robot ArmsYou can use your weapon an additional time each turn.Robot Arms+You can use your weapon and trinket an additional time each turn. Whenever you equip a new item during battle it gains +1 use.
ScrapperFind an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any.Scrapper+Find an extra item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any.
v2.0Start with 1 Tech. Your Tech can't drop below 1.v2.0+Start with 1 Tech. Your Tech can't drop below 1. Your Tech isn't removed when you craft.
Weapon ProficiencyYour weapon damage scales with your stats and counts as a basic attack.Weapon Proficiency+Your weapon damage scales with your stats and counts as a basic attack. You can use your weapon an extra time each turn.