Armor UpCraft a Tinkerer armor piece into one of your empty armor slots.Armor Up+Craft a Tinkerer armor piece into one of your or an adjacent unit's empty armor slots.
AutopilotTake an extra turn after this one. You are AI controlled on that turn.Autopilot+You or another unit takes an extra turn after this one. That unit is AI controlled on that turn. (This spell costs less.)
Build NukeSpawn a mini-nuke that makes a HUGE explosion when it dies.Build Nuke+Spawn a mini-nuke in range 4 that makes a HUGE explosion when it dies.
CatbotSpawn a Catbot and give it your current weapon. (You will not get the weapon back)Catbot+Spawn a Catbot and give it your current weapon. Gain +1 Tech and refresh your basic action. (You will not get the weapon back)
CraftCraft and equip a random temporary weapon.Craft+Craft and equip a random temporary weapon for yourself or an ally in range 3 (if they have an empty weapon slot).
DischargeSpend all of your mana, then deal that much electric damage to an adjacent unit.Discharge+Spend all of your mana, then deal that much electric damage to an adjacent unit with a 10% Stun chance for each point of mana spent.
Drill DownDig to an open tile in a straight line.Drill Down+Dig to a tile in a straight line. If you dig into a unit, explode dealing 5 damage in an area (including to yourself).
Eject ButtonExplode and fly to a random tile at least four tiles away. This explosion damages you.Eject Button+Explode and fly to a random tile at least four tiles away. This explosion damages you. (This spell costs less.)
Electric NailSummon a nail that arcs electricity to neighboring tiles whenever any unit spends mana.Electric Nail+Summon a nail that arcs electricity to neighboring tiles whenever any unit spends mana. (This spell costs less.)
ElectrolyzeGive your weapon +3 electric damage.Electrolyze+Give your weapon +3 electric damage. (This spell costs less.)
Eureka!Gain +3 Tech and Madness 1. (This spell can only be cast once per battle.)Eureka!+Gain +3 Tech. (This spell can only be cast once per battle.)
Experimental TeleporterTeleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces.Experimental Teleporter+Teleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces. (This spell costs less.)
FabricateGive an ally in range 3 a temporary copy of your weapon, if they don't have a weapon.Fabricate+Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. (This spell costs less.)
Fast HandsRefresh your weapon and trinket actions (unless they gain you mana).Fast Hands+Refresh your weapon and trinket actions (unless they gain you mana). Repair 1 use to all of your equipment.
FirecrackerThrow 3 small 1-damage explosives at random tiles in an area.Firecracker+Throw small 1-damage explosives at all tiles in an area.
Fresh off the ForgeGain +7 and Burn 3.Fresh off the Forge+Give +7 and Burn 3 to yourself or an adjacent unit.
Instant BarrierGain +6 . Castable only if you have no .Instant Barrier+Gain +6 . This spell's mana cost is equal to your current .
Math!Deal 1 damage to a unit for each unique divisor in its current HP value.Math!+Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, gain 5 mana.
Mech SuitSummon a mech suit that can be piloted. (Castable once per battle.)Mech Suit+Summon a mech suit that can be piloted. (Costs 0 mana. Castable once per battle.)
Nurse BotSpawn a nurse bot that heals allies.Nurse Bot+Spawn a nurse bot that heals allies. (This spell costs less.)
RecycleDestroy your weapon to gain +1 Tech and refresh your basic action.Recycle+Destroy your weapon to gain +1 Tech and refresh your basic action. This spell costs 1 mana if you haven't used your weapon this turn.
Refine MaterialsCollect a pickup in range 3. Instead of its normal effect, gain +1 Tech.Refine Materials+Collect a pickup in range 3. Instead of its normal effect, gain +1 Tech, +1 , and +1 to a random stat.
Remote DetonatorExplode a familiar, dealing 5 damage with knockback in an area.Remote Detonator+Explode a familiar, dealing 5 damage with knockback in an area. (This spell costs less.)
RepairRepair 1 use to all of your or an adjacent unit's equipment.Repair+Repair all uses to all of your or an adjacent unit's equipment.
Repair ArmorLose all , then gain equal to your equipment's starting .Repair Armor+Lose all , then give equal to your equipment's starting to yourself or another ally.
ReprogramConjure a random spell of your class as a bonus ability.Reprogram+Conjure a random upgraded spell of your class as a bonus ability.
ResearchGain +1 Tech.Research+Gain +1 Tech. Bonus Passive: Crafting subtracts 1 Tech instead of all of it.
Robo-VacSpawn a vacuum bot that collects pickups and shares their effects with you.Robo-Vac+Spawn a vacuum bot that collects pickups and shares their effects with your whole team.
Rocket RideJump to any open tile. Explode when you land. (This explosion also damages you.)Rocket Ride+Jump to any open tile. Explode when you land. (This explosion also damages you.) (This spell costs less.)
Rocket SkatesDash forward in a straight line then explode dealing damage in an area (including to yourself).Rocket Skates+Dash forward in a straight line then explode dealing damage in an larger area (including to yourself).
Shock TherapyDeal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.Shock Therapy+Deal 1 electric damage to yourself or a unit in range 5. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.
ShockwaveDeal damage to all units. The closer a unit is to you the more damage it takes.Shockwave+Deal damage to all units. The closer a unit is to you the more damage it takes. (Deals more damage to closer units and less damage to further units.)
Shoddy JetpackFly to a random tile in a large area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).Shoddy Jetpack+Fly to any tile. If you land on a unit, explode dealing 5 damage in an area (including to yourself).
Short CircuitDeal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.Short Circuit+Deal 2 electric damage with a random amount of knockback (up to 10) to all adjacent units.
SmashSmash your weapon onto an adjacent unit, destroying it and dealing double its damage.Smash+Smash your weapon onto an adjacent unit, destroying it and dealing double its damage. (This spell costs less.)
Spare PartsDestroy your weapon and gain one of the following: +2 , +4 Charge, +1 Thorns, or 1 coin.Spare Parts+Destroy your weapon and gain one of the following: +4 , +8 Charge, +2 Thorns, or 2 coins.
SparksShoot electric bolts at up to 3 random enemies or robots.Sparks+Shoot electric bolts at up to 5 random enemies or robots.
Spawn DecoySpawn a decoy that explodes when it dies.Spawn Decoy+Spawn a decoy that explodes when it dies. When an enemy targets you, swap places with the decoy.
Split the AtomDeal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. (This spell's mana cost can't be modified.)Split the Atom+Deal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. This spell absorbs the mana you spend casting other spells. (This spell's mana cost can't be modified.)
Tesla CoilSpawn a tesla coil that shoots lightning bolts at random units with a small chance to inflict Stun.Tesla Coil+Spawn a tesla coil in range 7 that shoots lightning bolts at random units with a small chance to inflict Stun.
Unreliable Missile LauncherShoot an explosive homing missile at a random enemy. This spell has a 75% chance to be disabled on each turn.Unreliable Missile Launcher+Shoot an explosive homing missile at a random enemy. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)
Unreliable Shield GeneratorGain +6 and +1 temporary Brace. This spell has a 75% chance to be disabled on each turn.Unreliable Shield Generator+Get +6 and +1 temporary Brace. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)
UpgradeFully heal a familiar and give it All Stats Up.Upgrade+Fully heal a familiar and give it All Stats Up and +1 .
Volt TackleTeleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them.Volt Tackle+Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them with a 50% chance to inflict Stun.