After ImageWhen you move, spawn a shadow where you moved from. The shadow mimics your basic action but fades away at the end of your turn.After Image+When you move, spawn a shadow where you moved from. The shadow mimics your basic action.
Agile+2 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd time for the rest of your movement range.Agile++4 Movement Range. If you move fewer tiles than your full movement range, you can move a 2nd, 3rd and 4th time for the rest of your movement range.
BackstabberYour backstabs are always critical.Backstabber+Your backstabs are always critical. When you land a critical hit, gain a random stat up.
Bounty HunterDuring your turn, one random enemy has a Bounty.Bounty Hunter+During your turn, 2 random enemies have a large Bounty.
BurgleYour basic attack gains you 1 coin when it deals damage.Burgle+Your basic attack gains you 1 coin and spawns a coin pickup when it deals damage.
CrippleYour critical hits inflict Immobilize and Weakness 2.Cripple+Your critical hits inflict Stun and Weakness 2.
CriticalYour critical hits deal +100% more damage. Gain +1 whenever you make a critical hit.Critical+Your critical hits deal +100% more damage and inflict Bleed and Weakness 1. Gain +1 whenever you make a critical hit.
Double ThrowYour basic attack hits twice for half damage.Double Throw+Your basic attack hits thrice for 1/3rd damage.
First StrikeGain an extra turn at the start of the battle.First Strike+Gain an extra turn at the start of the battle. Damage you deal on this turn is always critical.
Flip a CoinWhen you gain a coin, you have a 50% chance to spawn a coin on a random tile and a 50% chance to gain +2 and +2 .Flip a Coin+When you gain a coin, you have a 50% chance to spawn 2 coins on random tiles and a 50% chance to gain +2 , +2 and +2 .
Golden ClawsGain +1 Damage for each coin you collect.Golden Claws+Gain +2 Damage for each coin you collect.
Loot HoarderAutomatically collect all pickups at the end of the battle if you're not downed.Loot Hoarder+Automatically destroy all enemy bodies and collect all pickups at the end of the battle if you're not downed.
More!When you kill a unit, refresh your movement action.More!+When you kill a unit, refresh your movement and basic attack.
PenetrateYour basic attack passes through units and ignores shield. +1 Range.Penetrate+Your basic attack passes through units and ignores shield. +10 Range.
PinpointYour critical hits inflict Marked.Pinpoint+Your critical hits inflict Marked. Your critical hits deal 100% more damage.
Poison TipsYour basic attack inflicts Poison 1.Poison Tips+Your basic attack inflicts Poison 1. Poison you inflict is doubled.
Razor ClawsYour basic attack inflicts Bleed 1.Razor Claws+All of your damaging abilities inflict Bleed 1.
Shake DownYour critical hits spawn a coin and a random pickup.Shake Down++25% critical hit chance. Your critical hits spawn a coin and two random pickups.
ShankWhen behind and adjacent to an enemy, your basic attack is a melee attack that hits twice.Shank+When behind and adjacent to an enemy, your basic attack is a melee attack that hits thrice!
ShivYour basic attack has +2 damage, +25% critical chance, and inflicts Bleed 1 when attacking a unit in melee range.Shiv+Your basic attack has +2 damage, +50% critical chance, and inflicts Bleed 2 when attacking a unit in melee range.
StealthedStart each battle with Stealth.Stealthed+Start each battle with Stealth. Gain Stealth when you get a kill.
Sweetspot+1 Range. Your basic attack deals more damage the farther away you are from the target.Sweetspot++6 Range. Your basic attack deals more damage the farther away you are from the target.
Swift LooterWhen you collect a coin pickup, refresh your movement action. 1-2 extra coins spawn in each battle.Swift Looter+When you collect a coin pickup, refresh your movement action and gain +1 and +1 . 2-3 extra coins spawn in each battle.
Weak SpotYour basic attack ignores shield and inflicts Weakness 1.Weak Spot+All of your damaging abilities ignore shield and inflict Weakness 2. +25% crit chance.
ZIP!Your movement action is Shadowstep.ZIP!+Your movement action is Shadowstep. You can use your movement action an extra time each turn.