AvengerWhen an allied cat is downed, gain All Stats Up 2 and heal 8.Avenger+When an allied cat is downed, gain All Stats Up 2, heal 50% of your max HP, and take an extra turn.
BonedWhen you kill a unit, if you don't have a weapon, gain a Bone Club.Boned+When you kill a unit, if you don't have a weapon, gain a Bone Club. Bonus Ability: Throw Weapon.
Dual WieldWhen you use your weapon, automatically use it again for free.Dual Wield+When you use your weapon, automatically use it again for free, and then again! for free!
Dumb MuscleLose 1 each time you take damage. If you have 4 or less , gain +2 and your basic attack inflicts Bruise. at 0 , gain +100% critical hit chance.Dumb Muscle+Lose 2 each time you take damage. If you have 4 or less , gain +2 and your basic attack inflicts Bruise. At 0 , gain +100% critical hit chance. At -10 , you can use your basic move and attack an additional time each turn.
Hamster Style-1-1+1+1 Health Regeneration. Start with 2 Bonus Moves.Hamster Style+-1-1+1+2 Health Regeneration. Start with 2 Bonus Moves. Your basic attack has a chance to attack multiple times.
Hit MeWhen you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1.Hit Me+When you take damage from an ally, basic attack in the direction you're facing. Damage you take from allies is reduced to 1. Whenever you take damage, gain +1 to a random stat.
Hulk UpWhen you take damage, gain +2 .Hulk Up+When you take damage, gain +2 and +10% dodge. This caps at 50%.
Math?Your spells cost 3 mana to cast, but each can be cast only once per turn.Math?+Your spells cost 0 mana to cast, but each can be cast only once per turn.
MercilessWhen you deal 10 or more damage in a single hit, gain +2 and refresh your movement action.Merciless+When you deal 10 or more damage in a single hit, gain +2 , All Stats Up, and refresh your movement action.
Most Valuable CatWhen you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.Most Valuable Cat+You start the battle as the Alpha. Whenever you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.
OVERPOWERED!!!Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you.OVERPOWERED!!!+Excess damage you deal to units makes them explode, dealing the excess damage to units within 2 tiles of it, except for you.
Patellar ReflexWhen a unit damages you, counter-attack dealing 1 damage and inflicting Bruise.Patellar Reflex+When a unit damages you, counter-attack with your basic attack and inflict Bruise.
Punch FaceYour basic attacks are critical if they hit the front of a unit.Punch Face+Your physical attacks are critical if they hit the front of a unit.
Shoulder CheckIf you're facing a unit after you move, automatically attack it at 33% damage.Shoulder Check+If you're facing a unit after you move, automatically attack the unit.
Smash!Your weapons deals triple damage, but they always break when you use them. Three Sticks are added to your inventory.Smash!+Your weapons deals triple damage, but they have a 50% chance to break when you use them. Three more Sticks are added to your inventory.
Thick SkullAll injuries you get are Concussions. You get +3 for each concussion you have. This caps at 30 .Thick Skull+All injuries you get are Concussions. You get +3 and +1 for each concussion you have. This caps at 30 and 10 .
UnderdogYou have +2 and +1 Brace for each enemy adjacent to you.Underdog+You have +3 and +2 Brace for each enemy adjacent to you.
VengefulYour basic attack is always critical on enemies that have damaged you.Vengeful+Your basic attack is always critical on enemies units that have damaged you. Inflict Marked on units that contact or attack you.
Weapon MasterYour weapon and item abilities deal +2 Damage and get +25% critical chance. A pipe is added to your inventory.Weapon Master+Your weapon and item abilities deal +3 Damage and get +50% critical chance. If you don't have a weapon, gain a random temporary weapon at the beginning of the battle.