1D ChessMove toward the closest enemy. The dumber you are, the farther you move.1D Chess+Move toward the closest enemy. The dumber you are, the farther you move. (This spell costs less.)
Assert DominanceA weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.Assert Dominance+A weak melee attack. If this kills anything, you become the Alpha and gain +2 . If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.
BerserkGain +5 and Bruise 5. This ability becomes Berserker Dash.Berserk+Gain +7 and Bruise 3. This ability becomes Berserker Dash+.
Big PunchA melee attack. This spell's mana cost increases by 2 each time it's cast.Big Punch+A melee attack. This spell's mana cost increases by 1 each time it's cast.
BloodzerkDrop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate.Bloodzerk+Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate+. (This spell costs 0 mana.)
Breaking PointDeal damage, knockback, and knockback damage equal to your . Reduce this spell's mana cost by 1 each time you take damage. (Castable once per turn.)Breaking Point+Deal damage, knockback, and knockback damage equal to your . Reduce this spell's mana cost by 2 each time you take damage. (Castable once per turn.)
Bull RushDash forward and attack with knockback.Bull Rush+Dash forward and attack with knockback. Repeat this if you hit something.
Chaos RampageTake an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)Chaos Rampage+Take an extra turn. You have Madness 1 on that turn. (This spell can't be cast on extra turns.)
ConfrontMove in front of an enemy.Confront+Move in front of an enemy. Your next action has +30% critical chance. (This spell costs less.)
Cosmic PunchPunch a unit into SPACE! They will fall back down at the end of the round.Cosmic Punch+Punch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.)
CounterCounterattack all attacks until your next turn.Counter+Preemptively counterattack all attacks until your next turn.
ExertRefresh your basic attack and movement action. Fall asleep at the end of the turn.Exert+Refresh your basic attack and movement action. Gain +2 and +4 until end of turn. Fall asleep at the end of the turn.
Exhausting BlowDash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)Exhausting Blow+Dash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)
Falcon PunchCharge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)Falcon Punch+Charge up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.)
Fire PunchA melee attack that inflicts Burn 3.Fire Punch+A melee attack that inflicts more Burn the more you have.
Flex OffYou and each allied cat gain +2 and knockback adjacent units 2 tiles.Flex Off+You and each allied cat gain +2 , +2 temporary Brace, and knockback adjacent units 2 tiles.
Fury SwipesA weak melee attack that has a chance to hit multiple times.Fury Swipes+A melee attack that has a chance to hit multiple times.
GrappleImmobilize an adjacent unit for as long as you remain adjacent.Grapple+Immobilize an adjacent unit for as long as you remain adjacent. (This spell costs less.)
Gravity SlamJump to a tile and pull enemies toward you when you land.Gravity Slam+Jump to a tile and pull enemies toward you when you land. (This spell costs less.)
HuddleYou and each allied cat give adjacent units +1 Damage and +2 .Huddle+You and each allied cat give adjacent units +1 Damage and +2 . (This spell is free the first time it's cast each battle.)
HurlToss an adjacent unit at a random unit.Hurl+Toss an adjacent unit at a random unit. (This spell costs less.)
Ice PunchA melee attack that inflicts Freeze.Ice Punch+A much stronger melee attack that inflicts Freeze.
InhaleSuck all units in a straight line 1 tile toward you.Inhale+Suck all units in a straight line 3 tiles toward you.
JuicedYour movement range is doubled until the end of the turn.Juiced+Your movement range is doubled and you get +4 until the end of the turn.
LeapJump to an open tile within range, then inflict Bruise on all adjacent units.Leap+Jump to an open tile within range, then damage and inflict Bruise on all adjacent units.
Meteor SlamJump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)Meteor Slam+Jump up to 5 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units.
MockForce a unit to move towards you. RELOAD: Kill something.Mock+Force a unit to move towards you. RELOAD: Kill something. Bonus Ability: Slap.
MORE ANGRIER!!!Lose all of your mana and gain that much until the end of the turn.MORE ANGRIER!!!+Lose all of your mana and gain that much , , and until the end of the turn.
Muscle MemoryA melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)Muscle Memory+A melee attack that deals 8 damage and inflicts Bruise. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)
One-Two PunchA melee attack that hits twice. Each punch inflicts Bruise 1.One-Two Punch+A melee attack that hits thrice! Each punch inflicts Bruise 1.
Paw BreakerA huge punch that breaks your paw... (You get -1 permanently.)Paw Breaker+A huge punch that inflicts Bruise and Stun, and breaks your paw... (You get -1 permanently.)
PokeA melee attack that deals 1 damage.Poke+A melee attack that deals 1 damage. (This spell costs less.)
Rage PunchA melee attack that increases its damage by 1 each time you take damage.Rage Punch+A melee attack that increases its damage by 1 each time you take damage. (This spell starts at 5 damage.)
RamKnock back a unit 4 tiles, then dash forward and attack it.Ram+Knock back a unit 10 tiles, then dash forward and attack it.
Side SlashAn attack that hits a half circle around you.Side Slash+An attack that hits a half circle around you and inflicts Bruise.
Sleeper HoldInflict Sleep on an adjacent unit.Sleeper Hold+Inflict Sleep and Bruise on an adjacent unit.
Stick!Equip a temporary Stick! (Your weapon slot must be empty.)Stick!+Equip a temporary Stick! Maybe even a big one? (Your weapon slot must be empty.) (This spell costs less.)
StoopzerkYour becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!Stoopzerk+Your becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!+
Sucker PunchThe next time an enemy moves through an adjacent tile, cancel its movement and attack it.Sucker Punch+The next time an enemy moves through an adjacent tile, cancel its movement and attack it. Bonus Passive: While it's not your turn, your basic attack inflicts Bruise 2.
Synchro SpinYou and each allied cat do a spin attack at the same time.Synchro Spin+You and each allied cat do a spin attack at the same time. (This spell costs less.)
Tail WhipAn attack that hits 2 tiles in front of and behind you.Tail Whip+An attack that hits 4 tiles in front of and behind you.
Think Too HardTake damage equal to your . The next spell you cast this turn is free.Think Too Hard+Take damage equal to your , then your becomes 0. The next spell you cast this turn is free.
Thunder PunchA melee attack that has a 25% chance to inflict Stun.Thunder Punch+A melee attack that inflicts Stun.
UppercutPunch a unit into the air, lobbing it back 3 tiles.Uppercut+Punch a unit into the air, lobbing it back 3 tiles. Refresh your movement action.
ZoomzerkYour movement action becomes a dash attack. This ability becomes Reposition.Zoomzerk+Your movement action becomes a dash attack. Restore all your mana. This ability becomes Reposition+.