AeroblastA wind gust that deals 1 damage and 1 Knockback in a line.Aeroblast+A wind gust that deals 2 damage and 2 Knockback in a line.
Birth SquirrelSummon a squirrel. (Castable once per turn.)Birth Squirrel+Summon a squirrel. (Castable once per turn.)
Bramble BurstExplode a familiar causing damage to all adjacent units and spawning brambles.Bramble Burst+Explode a familiar causing damage to all units in range 2 and spawning brambles.
Call the WindBlow all units back one tile.Call the Wind+Blow all units back three tiles. Allies are immune to knockback damage during this.
Cha Cha SlideDeal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.Cha Cha Slide+Deal 10 Knockback to all units in a random direction. Allies gain +3 temporary Thorns and are immune to Thorns, tile and Knockback damage during this effect.
CheerleadMake a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice.Cheerlead+Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. (This spell costs less.)
Control AirBlow a unit ten tiles away from you. This doesn't deal Knockback damage.Control Air+Blow a unit ten tiles away from you. This doesn't deal Knockback damage. (This spell costs less and has infinite range.)
Control PlantsCreate a tall grass tile, then all enemies on grass element tiles take 1 damage.Control Plants+Create a tall grass tile, then all enemies on grass element tiles take 1 damage and gain Poison 1.
Control WaterCreate a water tile, then all allies on water element tiles heal 2 HP.Control Water+Create a water tile, then all allies on water element tiles heal 2 HP and have their debuffs cleansed.
Death MetalA song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.Death Metal+A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. Inflict Madness on each other enemy.
EncourageGive a familiar an extra turn after this one.Encourage+Give a familiar an extra turn after this one. (This spell costs less and has increased range.)
Feral AttackA melee attack. (This spell costs 0 mana. Castable once per turn.)Feral Attack+A melee attack. (This spell costs 0 mana. Castable once per turn.)
Flower FeetMove 3 tiles. Plant flowers as you move.Flower Feet+Move 5 tiles. Plant flowers as you move and where you end up.
Form of the ElkEnter Elk Form, gaining +8 , -2 , -2 , and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance.Form of the Elk+Enter Elk Form, gaining +8 and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe+ and this becomes Prance+.
Form of the MockingbirdEnter Mockingbird Form, gaining flying movement, +2 , and -2 . Your basic attack becomes Mock Song and this becomes Tease.Form of the Mockingbird+Enter Mockingbird Form, gaining flying movement and +2 . Your basic attack becomes Mock Song+ and this becomes Tease+.
Form of the MonkeyEnter Monkey Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Throw Poop and this becomes Monkey Toss.Form of the Monkey+Enter Monkey Form, gaining +2 and +2 . Your basic attack becomes Throw Poop and this becomes Monkey Toss+.
Form of the RaccoonEnter Raccoon Form, gaining +2 , and -2 . Your basic attack becomes Pilfer and this becomes Scavenge.Form of the Raccoon+Enter Raccoon Form, gaining +2 , and +2 . Your basic attack becomes Pilfer and this becomes Scavenge+.
Form of the SquirrelSpawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel.Form of the Squirrel+Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel+. (This spell costs less.)
Form of the TreeEnter Tree Form, gaining -2 , +5 , and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize.Form of the Tree+Enter Tree Form, gaining -2 , +5 , and Brace 4. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize+.
Form of the TurtleEnter Turtle Form, getting +2 , +10 , -2 , and -2 . Your basic attack becomes Head Bash and this becomes Harden Shell.Form of the Turtle+Enter Turtle Form, getting +2 , +10 , and -2 . Your basic attack becomes Head Bash and this becomes Harden Shell+.
Form of the WolfEnter Wolf Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Wolf Claws and this becomes Pounce.Form of the Wolf+Enter Wolf Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Wolf Claws+ and this becomes Pounce+.
From the Trees!Summon a random animal that falls from the sky onto a random enemy, dealing damage.From the Trees!+Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.)
Grant LifeGive a unit All Stats Up. You get All Stats Down.Grant Life+Give a unit All Stats Up, Charge 2, and heal them 2. You get All Stats Down.
Harden ShellGain +1 , +1 Thorns, and +1 temporary Brace.Harden Shell+Gain +1 , +1 Thorns, and +1 temporary Brace. (This spell costs less.)
Hydro PumpShoot a blast of water that deals 3 Knockback. This spell has recoil.Hydro Pump+Shoot a long blast of water that deals 10 Knockback. This spell has recoil.
Inspirational SongHeal all allies and give them +1 Temporary Damage.Inspirational Song+Heal all allies and give them +2 Temporary Damage.
LullabyInflicts Sleep on units in an area.Lullaby+Inflicts Sleep on units in an area. (This spell costs less and has increased range.)
Monkey TossThrow an adjacent unit to another tile. It takes damage if it's thrown onto something.Monkey Toss+Throw an adjacent unit to another tile. It takes damage if it's thrown onto something. (This spell costs less.)
Nature's BlessingGrow tall grass tiles in an area and give units in that area +3 Diminishing Health RegenerationNature's Blessing+Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration (This spell costs less and has infinite range.)
Plant MushroomSpawn a glowing mushroom that restores mana to nearby units on its turn.Plant Mushroom+Spawn a glowing mushroom anywhere that restores mana and health to nearby units on its turn.
PounceJump on a unit, damaging and displacing it.Pounce+Jump on a unit, damaging, displacing and inflicting Bleed 1 to it.
PromoteThe next familiar you spawn becomes a champion.Promote+The next familiar you spawn becomes an elite.
ScavengeRun to any pickup and collect it.Scavenge+Run to any pickup and collect it. The effects of that pickup are doubled.
SerenadeGive Health Regeneration 1 to units in an area.Serenade+Give Health Regeneration 1 to units in a larger area. (This spell costs less.)
Summon CaterpillarSummon a caterpillar. It gains All Stats Up at the end of each turn. It becomes a moth at All Stats Up 5.Summon Caterpillar+Summon a caterpillar with All Stats Up 2. It gains All Stats Up at the end of each turn. It becomes a moth at All Stats Up 5.
Summon ToadSummon a toad.Summon Toad+Summon a super toad! (It has more damage, health, and can move an extra time each turn)
SynthesizeHeal 2 HP and gain Charge 2.Synthesize+You and allies within 3 tiles gain 2 HP and 2 Charge.
TeaseInflict Madness 1 on a unit.Tease+Inflict Madness 1 on a unit. It immediately attacks a unit if it can.
Thorny FeetMove 3 tiles. Plant brambles as you move.Thorny Feet+Move 3 tiles. Plant brambles as you move. (This spell costs less.)
Throw EggThrow an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.Throw Egg+Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its first turn.
War CryEach familiar attacks their closest enemy immediately if they can.War Cry+Your allies and familiars all attack their closest enemy immediately if they can.
We Are the ChampionsEach familiar gains All Stats Up 2 and heals to full. (Castable once per battle.)We Are the Champions+Each familiar gains All Stats Up 2 and heals to full. (This spell costs 0 mana. Castable once per battle.)
We Will Rock YouInflict Petrify on a familiar and give it +6 .We Will Rock You+Inflict Petrify on a familiar and give it +6 and +2 Thorns.
Windy StepGive a unit +1 Bonus Move.Windy Step+Give a unit +1 Bonus Move and +1 . They take their next turn earlier.