AdoubmentHeal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.Adoubment+Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
An Eye for an EyeA melee attack that inflicts Blind 5 and Bleed 1.An Eye for an Eye+A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.
AnointGive +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.Anoint+Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.
Blinding LightsInflict Blind 1 on each unit in an area.Blinding Lights+Inflict Blind 2 on each unit in a larger area.
BoosterHeal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.Booster+Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.
Born AgainRevive a body to 100% HP and give it All Stats Up, then you fall asleep.Born Again+Revive a body to 100% HP and give it All Stats Up.
Buddy UpJump to an open tile next to an ally.Buddy Up+Jump to an open tile next to an ally. (This spell costs less.)
Chosen WarriorGive a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.Chosen Warrior+Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)
Circle of ProtectionGive +1 to each unit within 2 tiles of you.Circle of Protection+Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)
CleanseRemove all debuffs from units in an area.Cleanse+Remove all debuffs from units in an area. Those units get +1 for each debuff removed.
ConvertInflict Charm 2 on an adjacent unit.Convert+Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.
CrusadeYou and your allies move toward the nearest enemy.Crusade+You and your allies move toward the nearest enemy and gain +1 .
Divine GiftGain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)Divine Gift+Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Divine ProtectionGive a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.Divine Protection+Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
EmergencyRun next to the ally with the most missing health. Trample all in the way.Emergency+Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)
EnlightenAnother unit's next spell is free.Enlighten+Another unit's next spell is free. Infinite range. (This spell costs less.)
EtherealGain 4 , 3 , heal 2 HP, and Brace 1.Ethereal+Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.
Friend or FoeA ranged spell that heals allies and damages enemies.Friend or Foe+An infinitely ranged spell that heals allies and damages enemies.
Fury HealHeal an adjacent unit 2 to 6 times.Fury Heal+Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.
GraceYou or an adjacent unit gains a random positive effect.Grace+You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.
Guardian AngelMake a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.Guardian Angel+Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.
Hallowed GroundSpawn a blessing pickup on an empty tile in range.Hallowed Ground+Spawn a blessing pickup on any empty tile.
HasteGive a unit +10 until the end of its next turn.Haste+Give units in an area +10 until the end of their next turns.
Healing FallJump to an open tile, then heal each adjacent unit.Healing Fall+Jump to an open tile, then heal each adjacent unit. (This spell costs less.)
Healing SalveYou or an adjacent unit gains +1 Health Regeneration.Healing Salve+You or an adjacent unit gains +2 Health Regeneration.
Holy DashDash forward, heal a unit and give it a random stat up.Holy Dash+Dash forward, heal a unit and give it 3 random stat ups.
Holy LightHeal allies and damage enemies in an area. This spell has half effect outside its center.Holy Light+Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)
Holy WeaponA dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)Holy Weapon+A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)
Open WoundsAn attack that deals more damage the less health the target unit has. (based on their health percent)Open Wounds+An attack that deals even more damage the less health the target unit has. (based on their health percent)
PrayGive another unit +5 until the end of its next turn.Pray+Give allies +5 and enemies -5 until the end of their next turns, in an area.
RallyForce a unit to attack one of its enemies.Rally+Force units in an area to each attack one of their enemies.
RebukeDeal damage to a unit equal to the damage that unit last dealt.Rebuke+Deal damage to a unit equal to twice the damage that unit last dealt.
Reverse DamageReverse the last damage an adjacent unit took.Reverse Damage+Reverse the last damage a unit within range took.
ReviveRevive a body to 50% HP and cure one of its injuries.Revive+Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.
Stand InSwap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.Stand In+Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Swift ServantGive a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.Swift Servant+Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.
Turn FoeForce a nearby unit to move away from you.Turn Foe+Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.
WishTarget an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)Wish+Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)
Witch HuntPut a bounty on a unit. When that unit dies, its killer gains All Stats Up.Witch Hunt+Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)
Wrath of GodDeal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.Wrath of God+Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.