AftershockAll units on dirt tiles get tossed to random nearby tiles and take damage when they land.Aftershock+All units on dirt tiles get tossed to random tiles and take damage when they land. Bonus Passive: All of your spells have Earth element.
AnchorGain +4 Brace until the next time you move.Anchor+Gain +4 Brace until the next time you move. Bonus Passive: Knockback immunity.
Ass BlastKnock back units in an area near you 2 tiles.Ass Blast+Knock back units in a larger area near you 10 tiles.
BackbreakerA melee attack that Immobilizes.Backbreaker+A melee attack that Immobilizes and gives -2 .
Barbed WireGive a unit +5 Thorns until your next turn. (You can target yourself.)Barbed Wire+Give a unit or object +5 Thorns until your next turn. (You can target yourself.)
Belly FlopJump to a tile and Immobilize anything you land on.Belly Flop+Jump to a tile and Immobilize units in an area.
Big RockDrop a boulder on an adjacent tile, damaging and displacing units it lands on.Big Rock+Drop a boulder on an adjacent tile, damaging, Stunning and displacing units it lands on.
Body GuardThe next time an ally is targeted by an enemy, switch places with that ally.Body Guard+The next time an ally is targeted by an enemy, switch places with that ally and gain +4 .
Bowl OverTrample over one tile diagonally.Bowl Over+Trample over two tiles diagonally with a 10% chance to inflict Stun.
ChewA melee attack with Lifesteal.Chew+A melee attack with Lifesteal that inflicts Bleed 2 and ignores shield.
ClapKnock 2 enemies in front of you together.Clap+Knock 2 enemies in front of you together with +2 knockback damage.
DemolishTurn a tile into a dirt tile, smashing any inanimate objects into rocks.Demolish+Turn 3 tiles into dirt tiles, smashing any inanimate objects into rocks.
EarthquakeDeal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)Earthquake+Deal more damage in a cone with a 20% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)
Fault LineFling all units in a straight line onto nearby tiles.Fault Line+Fling all units in a straight line onto nearby tiles, dealing more damage.
FissurePull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.Fissure+Pull all units in a wide line towards the center of that line. This has a 15% chance to Petrify and spawns rocks.
Flip FlopJump up to 3 tiles away, damage units you land on, then gain -1 . (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.)Flip Flop+Jump up to 4 tiles away, damage units you land on, then gain -1 . If your is 0, this has increased range and damage. (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.)
Full ForceDeal damage equal to your and inflict Stun. Also stuns yourself.Full Force+Deal damage equal to your and inflict Stun and Bruise 4. Also stuns yourself.
Gang UpToss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.Gang Up+Toss a unit to an empty tile within 6 tiles of you and inflict Bruise, then your allies attack it if they can.
GoadForce an enemy to move towards you.Goad+Force an enemy anywhere to move towards you. (This spell costs less.)
GoreDash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.Gore+Dash 10 tiles, damage, inflict Bruise and throw what you hit towards your original tile.
Gorgon GlareInflict Petrify on all units in your line of sight.Gorgon Glare+Inflict Petrify on all units in your line of sight. (This spell costs less.)
GrabPull a unit within 2 tiles towards you, knocking it into you.Grab+Pull a unit within 4 tiles towards you, knocking it into you and inflicting Grappled.
HeadbuttA melee attack that inflicts Stun.Headbutt+A melee attack that inflicts Stun. (This spell costs less.)
Iron HeadDash forward up to 3 tiles, gain +4 then damage and knock back adjacent units.Iron Head+Dash forward up to 10 tiles, gain +4 then damage and knock back adjacent units with +5 knockback damage.
LungeDash forward one tile and attack with Knockback. This spell uses up your movement action.Lunge+Dash forward one tile, attack with Knockback and inflict Stun. This spell uses up your movement action.
NudgePush a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.)Nudge+Push a unit back 10 tiles. (This spell costs 0 mana the first time it's used each turn.)
PincushionGain +3 Thorns. This spell uses up your movement action.Pincushion+Gain +3 Thorns and +1 Brace. This spell uses up your movement action.
Plant Your FeetGain +5 and -1 . If you are at 0 , instead cleanse all of your debuffs. (Castable once per turn.)Plant Your Feet+Gain +6 and -1 . If you are at 0 , instead cleanse all of your debuffs and gain All Stats Up. (Castable once per turn.)
Push ThroughTrample over 2 tiles in a straight line destroying any inanimate objects.Push Through+Trample over 4 tiles in a straight line destroying any inanimate objects and inflicting Bruise 1 on units you trample.
Rock BlastShoot a rock forward.Rock Blast+Shoot a rock forward with Chain Knockback. (This spell costs less.)
Rock CrusherJump on top of a rock, exploding it. Deal damage and knock back all adjacent units.Rock Crusher+Jump on top of a rock, exploding it. Deal high damage and knock back all adjacent units.
Rock SongLevitate all rocks. They will automatically fling towards enemies that end movement in line with them.Rock Song+Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.)
Rock TombDamage and Petrify a unit within 3 tiles of you.Rock Tomb+Damage and Petrify a unit within 5 tiles of you. (This spell costs less.)
SandstormStart a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.Sandstorm+Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.)
SteelskinGain +99 Brace until your next turn, then disable this spell until you take a total of 25 damage.Steelskin+Gain +99 Brace until your next turn, then disable this spell until you take a total of 15 damage.
Stone BreathInflict Petrify on the first unit in a line.Stone Breath+Inflict Petrify and Knockback on the first unit in a line. (This spell costs less.)
SuplexGrab a unit in front of you and slam it into the tile behind you.Suplex+Grab a unit in front of you and slam it into the tile behind you, inflicting Bruise 3 and Immobile.
SupperHeal 15 HP and gain -2 . (Castable once per battle.)Supper+Heal 15 HP, gain -2 and +5 Health Regeneration. (Castable once per battle.)
TantrumHit all adjacent units, then spawn a rock.Tantrum+Hit all adjacent and diagonally adjacent units, then spawn a rock.
ThickenGain +1 knockback damage and +1 knockback range until the end of the turn.Thicken+Gain +1 . Gain +1 knockback damage and +1 knockback range until the end of the turn.
Throw ScrapGive +3 to a unit or spawn a scrap pickup on an empty tile.Throw Scrap+Give +3 to units in an area and spawn scrap pickups on the empty tiles in that area.
To the Rescue!Jump to a tile adjacent to an ally. Damage and displace any units you land on.To the Rescue!+Jump to a tile adjacent to an ally. Damage and displace any units you land on, or are adjacent to.
TossThrow an adjacent unit to an open tile.Toss+Throw an adjacent unit to a tile, dealing bonus damage if it collides with something.
Trample DashDash forward with Trample, then spawn a rock.Trample Dash+Dash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict Stun.