Charge UpIf you end your turn with 0 mana, the next spell you cast is freeCharge Up+If you end your turn with 0 mana, gain +1 Magic Damage and the next spell you cast is free.
Elemental AttunementCasting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle.Elemental Attunement+Casting elemental spells imbues your basic attack with those elements and relevant effects for the rest of the battle. Elemental spells cost -2 mana.
Epiphany+5 starting mana. +5 Mana Regeneration Lose all unspent mana at the end of each of your turnsEpiphany++20 starting mana. +5 Mana Regeneration Lose all unspent mana at the end of each of your turns
Fire AspectFire immunity. Inflict Burn 1 on units that contact you. Your Fire element damage is increased by 1 and inflicts +1 Burn.Fire Aspect+Fire immunity. Inflict Burn 3 on units that contact you. Your Fire element damage is increased by 2 and inflicts +3 Burn.
FiveWhen you end your turn with exactly 5 mana, gain +5 and temporarily gain +5 Kinetic Spikes until the end of your next turn .Five+When you end your turn with exactly 5 mana, gain +5 , heal 5 HP and temporarily gain +5 Kinetic Spikes and +5 Damage until the end of your next turn.
Force FieldAt the start of every third turn, gain +1 .Force Field+At the start of every other turn, gain +1 .
FourWhen you end your turn, if you have exactly 4 mana, gain +1 and +1 Magic Damage.Four+When you end your turn, if you have exactly 4 mana, gain +1 , +1 Magic Damage, +1 Kinetic Spikes, and +1 Holy Shield.
Ice AspectIce immunity. You can damage frozen units. Units that contact you take 1 Ice Damage, Slow 2, and have a 5% chance to Freeze.Ice Aspect++2 Brace. Ice immunity. You can damage frozen units. Units that contact you take 3 Ice Damage, Slow 2, and have a 15% chance to Freeze.
Ice PawsYour basic attack deals Ice Damage, inflicts Slow 1, and has a 15% chance to Freeze.Ice Paws+Your basic attack deals Ice Damage, inflicts Slow 2, and has a 50% chance to Freeze.
Latent EnergyWhen an ally spends mana, Gain +2 Magic Damage until the next time you use magic.Latent Energy+When an ally spends mana, Gain +2 Magic Damage until the next time you use magic, and gain +2 mana.
Learn From MeWhen you cast a spell, all allied cats gain that spell in their bonus slot.Learn From Me+When you cast a spell, all allied cats gain the upgraded version of that spell in their bonus slot.
Light Up the StageAt the end of your turn, Emit a Sparkle for each turn you've taken.Light Up the Stage+At the end of your turn, emit a Sparkle for each turn you've taken and gain +1 Kinetic Spikes .
Lightning AspectElectric immunity. When you deal Electric Damage, gain +1 Charge.Lightning Aspect+Electric immunity. When you deal Electric Damage, gain +1 Charge for each point of damage dealt.
Lightning PawsYour basic attack deals +1 Electric Damage and has a 10% chance to Stun.Lightning Paws+Your basic attack deals +2 Electric Damage and has a 33% chance to Stun.
Long CastTile-targeted spells gain +3 Range.Long Cast++1 Magic Damage. Tile-targeted spells gain +5 Range.
Magic GuruYour allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up.Magic Guru+Your allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up. When you spend mana, each ally gains +1 mana.
OneWhen you end your turn, if you cast exactly 1 spell, double cast your next spell.One+When you end your turn, if you cast exactly 1 spell, double cast your next 2 spells.
OverloadWhen you cast a spell, deal 1 random elemental damage to adjacent tiles.Overload+When you cast a spell, deal 2 tri-elemental damage to adjacent tiles.
Paw MissileYour basic attack is Magic Missile. (its damage scales with ).Paw Missile+Your basic attack is Magic Missile. (its damage scales with ). Emit 4 Sparkles when you use your basic attack.
ResonanceWhen you cast a spell gain +1 Magic Damage for the rest of the turn.Resonance+When you cast a spell gain +1 Magic Damage and +1 Damage for the rest of the turn.
Splash DamageYour basic attack deals 2 Magic splash damage.Splash Damage++2 Range. Your basic attack deals 2 Magic splash damage in a wide area.
SynthesizeGain +1 at the start of each turn.Synthesize+Gain +1 at the start of each turn. Your spells cost 25% less mana.
ThreeEvery 3rd spell you cast in a turn is cast twice.Three+The first spell and every 3rd spell you cast is cast twice.
TwoWhen you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack.Two+When you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack and Movement. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack and Movement.