Arrow FlurryShoot 5 weak shots, each one has a 50% chance to miss.Arrow Flurry+Shoot 5 weak shots, each one has a 50% chance to miss and 50% chance to crit!
ArrowsmithGain +1 Bonus Attack at the start of your next turn.Arrowsmith+You or another unit gains +1 Bonus Attack at the start of their next turn.
Bait TrapSet a bait trap that attracts enemies.Bait Trap+Set a bait trap that attracts enemies and inflicts Poison and Slow when eaten.
Ball of SpidersThrow a spider egg that spawns 3 spiderlings on impact.Ball of Spiders+Throw a stronger spider egg that spawns 3 spiderlings on impact.
Bear TrapSet a trap within 5 tiles that damages and immobilizes units that walk over it.Bear Trap+Set a trap on any tile that damages and immobilizes units that walk over it.
Bomb ShotToss a bomb that explodes and knocks units away.Bomb Shot+Toss a large bomb that explodes and knocks units away.
Bounce ShotShoot a projectile that bounces everything adjacent to it back 3 tiles.Bounce Shot+Shoot a projectile that bounces everything adjacent to it back 3 tiles. They take 5 damage if they collide with something.
Bramble ShotFire a shot that spawns brambles in an area.Bramble Shot+Fire a shot that spawns brambles in a large area.
Charm TrapSpawn a trap that deals damage and inflicts Charm 1.Charm Trap+Spawn a trap that deals damage and inflicts Charm 1. (This spell costs less.)
Collect PeltDestroy a body. Equip a piece of Cat Hide armor to an empty armor slot.Collect Pelt+Destroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot.
Craft ArrowCollect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects.Craft Arrow+Collect all pickups within two tiles of you. Gain +1 Bonus Attack for each pickup instead of their normal effects. (This spell costs 1 mana.)
Cross ShotShoot four projectiles in an X shape.Cross Shot+Shoot four penetrating projectiles in an X shape.
Cupid's ArrowA shot that damages and inflicts Charm.Cupid's Arrow+A shot that damages and inflicts Charm 2. (This spell costs less.)
DiversionShoot a pebble. All enemies within 3 tiles move toward it.Diversion+Shoot a pebble. All enemies within 3 tiles move toward it and gain Confusion.
Egg Sac TrapSpawn a spider egg trap that inflicts Infested 4.Egg Sac Trap+Spawn a spider egg trap that deals damage and inflicts Infested 4.
ExtendGive a unit +3 range and reach until the end of their next turn.Extend+Give a unit +20 range and reach until the end of their next turn.
Fire ShotShoot a projectile that inflicts Burn 2 and lights fires.Fire Shot+Shoot a projectile with infinite range that inflicts Burn 4 and lights fires.
Focus ShotAim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.Focus Shot+Shoot a projectile that always crits and ignores shield.
Hail of NailsAn attack that hits all units in a perpendicular line.Hail of Nails+An attack that hits and Immobilizes all units in a perpendicular line.
Heavy ShotShoot a high damage shot with a 70% chance to miss.Heavy Shot+Shoot a high damage shot with a 70% chance to miss and a 50% chance to crit. (This spell has increased range.)
Hedge InSpawn bear traps on each adjacent tile.Hedge In+Spawn bear traps on each tile exactly 2 tiles away.
InfestToss a spider egg that deals low damage and inflicts Infested.Infest+Toss a spider egg that deals low damage and inflicts Infested 2.
Last HitDeal 1 damage to a unit. If this kills it, refresh your basic attack.Last Hit+Deal 1 damage to a unit. If this kills it, refresh your basic attack. This ignores shield and can't miss. (This spell costs less.)
Line ShotAn attack that hits all units in a straight line.Line Shot+A stronger attack that hits all units in a straight line.
Needle ShotShoot a needle that deals damage, gives Thorns, and ignores shield.Needle Shot+Shoot a needle that deals damage, gives Thorns, and ignores shield. This deals extra damage to enemies and gives extra Thorns to allies.
Persistent HuntInflict Marked 5 on a unit. RELOAD: Kill an enemy.Persistent Hunt+Inflict Marked 5 on a unit. RELOAD: Kill an enemy. This spell starts reloaded.
PheromonesInflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.Pheromones+Inflict Charm on a unit. It takes an extra turn immediately.
PicnicYou and adjacent units each heal 5 HP.Picnic+You and adjacent units each heal 5 HP and gain +1 Damage.
Poison LaceGive yourself or an adjacent unit +1 Poison Lace.Poison Lace+Give yourself or any other unit +1 Poison Lace.
Scatter ShotFire a bunch of shots randomly in an area.Scatter Shot+Fire a bunch of shots randomly in a large area.
Scout MeUntil next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)Scout Me+Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn. This spell costs 0 mana.)
Sentry ModeThe next time an enemy ends movement in your basic attack range, attack it.Sentry Mode+Until your next turn, whenever an enemy ends movement in your basic attack range, attack it.
ShardsShoot a projectile that spawns glass.Shards+Shoot a projectile that spawns glass in an area and inflicts Bleed 2.
Shoot Here!Instructs your friend to shoot an adjacent tile! (Castable once per turn.)Shoot Here!+Instructs your friend to shoot an adjacent tile! (Castable once per turn.)
Slop the PigsEach familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP.Slop the Pigs+Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP. (This spell costs less.)
SnipeFire a shot exactly 6 tiles away that ignores shield and can't miss.Snipe+Fire a stronger shot exactly 6 tiles away that ignores shield, can't miss, and has a 50% chance to crit.
Soothing ShotA ranged shot that heals and inflicts Charmed 1.Soothing Shot+A ranged shot that heals and inflicts Charmed 2. Against allies this cleanses debuffs and inflicts Charmed 1 instead.
Stake OutEnd your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.)Stake Out+End your turn. On your next turn, your ranged abilities deal double damage. (Costs 0 mana. Castable only if you haven't taken any other actions this turn other than your movement action.)
Tactical RetreatTeleport up to 5 tiles away. Set a bear trap on the tile you teleported from.Tactical Retreat+Teleport up to 5 tiles away. Set a baited bear trap on the tile you teleported from.
Terrain WalkTeleport to any grass or water tile.Terrain Walk+Teleport to any grass or water tile. Gain Stealth.
VivisectA melee attack that spawns a baited bear trap if it kills a unit or destroys a body.Vivisect+A lobbed attack that spawns a baited bear trap if it kills a unit or destroys a body.
Web TrapSet a trap that webs non-bug units that walk through it.Web Trap+Set a web trap on any tile that webs non-bug units that walk through it.